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Practical Explanation ( For Example ) :- `1st of all can you tell me every single seconds detail from that time when you born ?? ( i need every seconds detail ?? that what- what you have thought and done on every single second )

can you tell me every single detail of your `1 cheapest Minute Or your whole hour, day, week, month, year or your whole life ??

if you are not able to tell me about this life then what proof do you have that you didn't forget your past ? and that you will not forget this present life in the future ?

that is Fact that Supreme Lord Krishna exists but we posses no such intelligence to understand him.
there is also next life. and i already proved you that no scientist, no politician, no so-called intelligent man in this world is able to understand this Truth. cuz they are imagining. and you cannot imagine what is god, who is god, what is after life etc.
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for example :Your father existed before your birth. you cannot say that before your birth your father don,t exists.

So you have to ask from mother, "Who is my father?" And if she says, "This gentleman is your father," then it is all right. It is easy.
Otherwise, if you makes research, "Who is my father?" go on searching for life; you'll never find your father.

( now maybe...maybe you will say that i will search my father from D.N.A, or i will prove it by photo's, or many other thing's which i will get from my mother and prove it that who is my Real father.{ So you have to believe the authority. who is that authority ? she is your mother. you cannot claim of any photo's, D.N.A or many other things without authority ( or ur mother ).

if you will show D.N.A, photo's, and many other proofs from other women then your mother. then what is use of those proofs ??} )

same you have to follow real authority. "Whatever You have spoken, I accept it," Then there is no difficulty. And You are accepted by Devala, Narada, Vyasa, and You are speaking Yourself, and later on, all the acaryas have accepted. Then I'll follow.
I'll have to follow great personalities. The same reason mother says, this gentleman is my father. That's all. Finish business. Where is the necessity of making research? All authorities accept Krsna, the Supreme Personality of Godhead. You accept it; then your searching after God is finished.

Why should you waste your time?
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all that is you need is to hear from authority ( same like mother ). and i heard this truth from authority " Srila Prabhupada " he is my spiritual master.
im not talking these all things from my own.
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in this world no `1 can be Peace full. this is all along Fact.

cuz we all are suffering in this world 4 Problems which are Disease, Old age, Death, and Birth after Birth.

tell me are you really happy ?? you can,t be happy if you will ignore these 4 main problem. then still you will be Forced by Nature.
___________________

if you really want to be happy then follow these 6 Things which are No illicit s.ex, No g.ambling, No d.rugs ( No tea & coffee ), No meat-eating ( No onion & garlic's )

5th thing is whatever you eat `1st offer it to Supreme Lord Krishna. ( if you know it what is Guru parama-para then offer them food not direct Supreme Lord Krishna )

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
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If your not able to follow these 4 things no illicit s.ex, no g.ambling, no d.rugs, no meat-eating then don,t worry but chanting of this holy name ( Hare Krishna Maha-Mantra ) is very-very and very important.

Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare " and be happy.

if you still don,t believe on me then chant any other name for 5 Min's and chant this holy name for 5 Min's and you will see effect. i promise you it works And chanting at least 16 rounds ( each round of 108 beads ) of the Hare Krishna maha-mantra daily.
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Here is no Question of Holy Books quotes, Personal Experiences, Faith or Belief. i accept that Sometimes Faith is also Blind. Here is already Practical explanation which already proved that every`1 else in this world is nothing more then Busy Foolish and totally idiot.
_________________________
Source(s):
every `1 is already Blind in this world and if you will follow another Blind then you both will fall in hole. so try to follow that person who have Spiritual Eyes who can Guide you on Actual Right Path. ( my Authority & Guide is my Spiritual Master " Srila Prabhupada " )
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if you want to see Actual Purpose of human life then see this link : ( triple w ( d . o . t ) asitis ( d . o . t ) c . o . m {Bookmark it })
read it complete. ( i promise only readers of this book that they { he/she } will get every single answer which they want to know about why im in this material world, who im, what will happen after this life, what is best thing which will make Human Life Perfect, and what is perfection of Human Life. ) purpose of human life is not to live like animal cuz every`1 at present time doing 4 thing which are sleeping, eating, s.ex & fear. purpose of human life is to become freed from Birth after birth, Old Age, Disease, and Death.
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Public discussion / Re: Personal log - Learning the fury spec
« Last post by Zusterke on October 18, 2016, 04:54:02 PM »

Haste caps

Haste is a special stat for Fury warriors. It's promoted as the #1 stat by many guides, and it made me wonder why. I always saw Haste as either a technical stat, or as a secondary stat that only empowered others. So in an attempt to understand what's going on, I investigated a few of the feats of Haste.
  • Haste increases attack speed. This improves your rage generated per second. I was sceptical about this benefit since it boosts attack speed similarly to cast speed. If you could auto-hit twice in a 3 GCD cycle before haste, you still auto-hit twice in 3 GCD cycles after haste. The GCD scales down with haste, so it's all going quicker, but it's proportionally the same.
  • Haste reduces the GCD. Since most of our abilities are instant, this boosts the number of abilities we can use within a long time-frame, directly proportional to the amount of haste. For small time-frames, you get discrete intervals with the number of GCDs within that timeframe.
  • Haste decreases cooldowns proportionally to the GCD. This is important to understanding rotations. A rotation of 3 abilities where one or two have a short cooldown (ie: Raging Blow, Bloodthirst, Furious Slash) does not change with Haste. The cooldowns scale along, keeping the rotation.
  • Haste doesn't reduce the buff time. And this is the big benefit... A short buff, something we have plenty off, lasts as long regardless of haste. As a result, haste can help us increase the number of abilities cast during a buff timer.


Here's the list of caps for any number of hits within a buff frame.
Avatar, 15 hits5.0%
Bloodbath, 8 hits5.0%
Enrage, 4 hits12.5%
Avatar, 16 hits12.5%
Battle Cry, 5 hits20.0%
Avatar, 17 hits20.0%
Bloodbath, 9 hits20.0%
Dragon Roar, 6 hits25.0%
Avatar, 18 hits27.5%
Avatar, 19 hits35.0%
Bloodbath, 10 hits35.0%
Avatar, 20 hits42.5%
Enrage, 5 hits50.0%
Battle Cry, 6 hits50.0%
Dragon Roar, 7 hits50.0%
Avatar, 21 hits50.0%
Bloodbath, 11 hits50.0%
Dragon Roar, 8 hits75.0%
Battle Cry, 7 hits80.0%
Enrage, 6 hits87.5%

Depending on talent choices we can distinguish a few important cap points:
  • 12.5% haste. We get an extra attack during enrage (very important) and avatar, if you specced it. I'd say this is a minimum to make the spec functional.
  • 20% give us a boost on Battle Cry which is very important, and then the talents Avatar and Bl oodbath if you have them.
  • 25% is the real number here, giving an extra attack during Dragon Roar. The extra 5% also gives some room to move for Battle Cry etc. Because of the short cooldown on Dragon Roar, you're bound to feel this difference.
  • 50% which is a big jump. It's no surprise that 50% stands out. It effectively reduces the GCD to 1 second, and all buffs last an exact number of seconds. When slightly over 50%, all buffs grant 1 extra instant within the buff timer.

After 50% we see it becomes increasingly expensive to get additional abilities within the buff timeframe. Haste will still reduce the cooldown, making it possible to cast the same buff more often during the same fight.

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Public discussion / Re: Personal log - Learning the fury spec
« Last post by Zusterke on October 18, 2016, 12:26:55 PM »
I'm going to add a note to the previous section. Even with Inner Rage, I would recommend to use Furious Slash against a single target over Whirlwind under "normal" circumstances. For some reason this just "feels" better, although I haven't had a good objective measure for it just yet.

The higher enrage uptimes seems to generate considerably more rage, which wasn't accounted for in the calculations above. This permits me to switch to Rampage more often, further increasing the rage generation and countering the weakness of a Furious Slash attack.

But knowing that the difference is so small, it's safe to fall back to Whirlwind in any situation where:
- There's even a remote chance of hitting a second target
- You plan to burst soon with Rampage anyway
- You're unsure of your range (which seems higher on WW)
- You're still picking a target...

In fact, it almost feels like WW is a good default unless you have a controlled single target situation, except that this isn't a rare situation :)

If I can be bothered, I might do a few training dummy runs with both cycles but I reckon a long testing time will be required to even out the proc-sensitive performance.
It's an amusing contradiction, in a way. The Whirlwind cycle doesn't count on enrage procs so much to prove its value, but might just be more sensitive because it has such a lower proc chance. Furious Slash improves its proc chances considerably, making them slightly more reliable... but also depends on it.
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Public discussion / Re: Personal log - Learning the fury spec
« Last post by Zusterke on October 14, 2016, 05:25:17 PM »
Furious Slash vs Whirlwind, with Inner Rage

With the Inner Rage talent, triggering enrage does not change your rotation (unless you use cooldowns or special abilities).
Can the utility of Furious Slash still compete with Whirlwind?

The two competing rotations are:
> Bloodthirst, Furious Slash, Raging Blow, doing 958.75% weapon dmg.
vs
> Bloodthirst, Whirlwind, Raging Blow, doing 1019.25% weapon dmg.

Should Bloodthirst proc an enrage, the rotation does not change. Unfortunately, this doesn't necessarily make the comparison easier.
Every simplification of the problem that I computed shows the whirlwind scenario wins by a small margin. These simplifications usually played to the benefit of the whirlwind scenario.

Trying to logically deduce the outcome, you can see that:
- The Furious Slash provides more enrage time, so it should scale better with Mastery than the Whirlwind scenario
- Furious Slash is a little less crit dependent
- Whirlwind has a higher base damage, and so should temper the bigger scaling of Furious Slash with Mastery and crit

More complex calculations show their comparison to a reasonable amount of detail:
https://docs.google.com/spreadsheets/d/1OrFvidOMT5mXrYokdk_4Ay7KI9umfNhA6qGLnV1fyn8/edit?usp=sharing

The outcome is difficult to read, unfortunately:
- For low levels of Mastery (under 20%), the benefit of enrage is too low and Whirlwind beats Furious Slash.
- For high levels of Crit, the benefit of Furious Slash is "drowned" under the base crit levels. For this, your crit generally needs to be 10%-20% higher than your mastery.
- The numbers don't take into account the benefit of enrage on auto-attacks, which yields more damage and rage
- The numbers don't take into account enrage procs by Rampage. Furious Slash should help to get more Rampages, but then Rampage would increase the base enrage levels, which greater benefits the whirlwind rotation.
- It's possible to boost Furious Slash with traits, but that trait is probably very low on people's priority lists.

Personally, I think the differences are too small... It's a choice and a preference decision. In theory, Furious Slash should have a bigger yield through its utility. However, the practicality of Whirlwind's damage might benefit a greater variety of situations.

If you want to kill a button on your action bar, you could do without Furious Slash. Perhaps that alone makes it worth considering.
But if you like a little more variety, Furious Slash would be recommended.
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Public discussion / Re: Personal log - Learning the fury spec
« Last post by Zusterke on October 13, 2016, 12:49:54 PM »
Furious Slash vs Whirlwind, without Inner Rage

When fighting a single target, Whirlwind does more dps than Furious Slash. Furious Slash offers more utility however.
The two competing rotations are:
> Bloodthirst, Furious Slash, Furious Slash, doing 527% weapon dmg.
vs
> Bloodthirst, Whirlwind, Whirlwind, doing 648% weapon dmg.

Should Bloodthirst proc an enrage, then this grants the following rotation:
> Bloodthirst, Rampage, Rampage, doing 702% weapon dmg increased by enrage


Blow for blow, Whirlwind wins to Furious Slash, but the Furious Slash increases crit chance on Bloodthirst by 30% and enrage uptime by 30%:
- 527% + 30%(243%) + 30%(702%-527%) = 652%
Furious Slash wins, and this is a pessimistic estimate:
- It doesn't include the damage benefit of enrage, only the raging blow rotation
- The increased use of Raging Blow and enrage should increase Rage generation, offering more Rampage rotations.

Furious Slash will this win by a margin.
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Public discussion / Re: Personal log - Learning the fury spec
« Last post by Zusterke on October 13, 2016, 11:42:05 AM »
Cast Raging Blow or Bloodthirst first?

When we have Inner Fire, we have to chose between:
1) Bloodthirst, Raging Blow, Furious Slash
2) Bloodthirst, Furious Slash, Raging Blow (aka RB, BT, FS)

Although the difference looks subtle, I recommend the latter sequence. Whenever you fire up a buff instead of Furious Slash, this ensures the biggest chance to have it up when Raging Blow is used or that you can get a 2nd Raging Blow within its duration if you have the Haste for it.

Even a simple Enrage can show the difference. Let's assume BT does not proc enrage, then you can follow it up with Rampage to force an enrage for Raging Blow. It's a bit easier to show with an example.

Sequence (1), Raging Blow before Furious Slash, the first Bloodthirst did not proc enrage.
- BT, RB, Rampage (procced), BT (enraged), RB (enraged), Furious Slash (enraged), BT...
Assuming the 2nd BT procs enrage:
- BT, RB, Rampage (procced), BT (procced), RB (enraged), Furious Slash (enraged), BT (enraged)...

Sequence (2), Furious Slash before Raging Blow, the first Bloodthirst did not proc enrage.
- BT, Rampage (procced), RB (enraged), BT (enraged), Furious Slash (enraged), RB, BT...
Assuming the 2nd BT procs enrage:
- BT, Rampage (procced), RB (enraged), BT (procced), Furious Slash (enraged), RB (enraged), BT (enraged)...

Worst case, both sequences score the same, but sometimes you'll gain 1 Raging Blow during enrage with the second rotation compared to the first rotation.
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Public discussion / Personal log - Learning the fury spec
« Last post by Zusterke on October 13, 2016, 11:39:51 AM »
I'm making this log (or guide, however you want to see it) as an exercise to collect my own thoughts and findings on the fury spec. After 10 years of healing raids and pvp, and dabbling in tanking for a few years, it's the first time I'm picking up DPS in casual earnest. I really enjoy the Fury spec at the moment, simply because I love the brutal and active playstyle.

1. Some groundwork

Just to get something solid, I made a spreadsheet with the damage for each ability, with respect to weapon damage and normalized per global cooldown spent to generate this damage.

This yields abstract numbers that should be valid regardless of level, weapon, haste, crit or gear in general. The utility of abilities (which are affected by gear) are handled later.
The normalization brings Bladestorm in line and shows Rampage's damage potential without bothering with the 2s spread of it.

https://docs.google.com/spreadsheets/d/1OrFvidOMT5mXrYokdk_4Ay7KI9umfNhA6qGLnV1fyn8/edit?usp=sharing

I took weapon damage as an estimation of attack power, which is bad. But since it only matters for Odyn's Fury and Dragon Roar I couldn't be bothered.

1.1 A quick overview.

We can do like Icy Veins, and just list our abilities, in descending order of damage per target:
  • Odyn's Fury, on 45s cooldown
  • Execute, only under 20%
  • Rampage, only when you have enough rage
  • Raging Blow, only with Inner Rage
  • Whirlwind, only on Wrecking Ball procs
  • Bladestorm, on a 90s cooldown
  • Dragon Roar, on a 25s
  • Bloodthirst
  • Raging Blow, only when enraged
  • Whirlwind
  • Furious Slash


There! All done! Right?

There are so many cooldowns, proc-based abilities and synergies that dominate the playstyle of the Fury Spec: it seems a collection of short micro-managed rotations, depending on the situation and availability of buffs.

A few notes:
- Execution is so powerful it will dictate a new rotation for targets under 20% to maximize its potential.
- Rampage gets a high priority but its rage consumption permits some wiggle room on when it should be used to maximize its utility (enrage etc).




2. Rotations

2.1. Single Target, basic rotation

Assuming no particular talents, cooldowns or procs we get:
> Bloodthirst, Furious Slash, Furious Slash, Repeat!

This is our filler and weakest rotation. We try to replace Furious Slash with procs or interrupt the cycle for abilities as often as we can, but only AFTER bloodthirst. For example: if Wrecking Ball procs on the last Furious Slash, Bloodthirst would be next in line. You still give priority to Bloodthirst. Wrecking Ball can wait until Furious Slash comes up (but not too long). The goal is to replace Furious Slash as often as possible.
This gives a certain rythm, with bloodthirst punching the beat once every 3 GCDs.

An argument could be made to use Whirlwind instead of Furious Slash. I'll dig deeper on their comparison, later.

Should Bloodthirst proc Enrage then we get:
> Bloodthirst(Enrage), Raging Blow, Raging Blow

If we have enough Rage for Rampage, but aren't rage capped, then we can hold off casting it, finishing any active Enrage rotation first. Then the Rampage rotation kicks in:

> Rampage, Raging Blow, Raging Blow


2.2. Single Target, Inner Rage

Inner Rage complete changes the playstyle of Raging Blow, and puts it on a 4.5s cooldown, putting it right next to Bloodthirst.
> Raging Blow, Blood thirst, Furious Slash

Furious Slash can then be replaced by any proc or better alternative when it becomes available, such as Wrecking Ball or Rampage.



2.3 Multiple Targets, basic rotation


> Bloodthirst, Whirlwind, Whirlwind
Until you have enough rage to use Rampage:
> Whirlwind, Rampage, Whirlwind, Bloodthirst

At 5 targets, a straight Whirlwind (and Rampage) spam seems to be the best answer.

More refinement will follow.

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Public discussion / Playing football/rugby in WoW
« Last post by Zusterke on July 27, 2016, 12:21:10 PM »
With Raid Icons! And Macros!
Get every player in a raid group and give them assist, so they get icon control.

The goal is to get the ball, symbolized by the orange, round raid icon across the field for a touchdown/goal. To stop you, opposing players can try to steal the ball... Each attempt to steal the ball has a reasonable chance of success, so it's important to pass the ball to a friendly player.
To pass the ball, the player with the ball can mark his target, clearing the ball from himself. Then a race condition begins: will the player marked for receiving the ball accept it, quicker than opposing players can intercept it?
And once the ball has been passed, or interecepted, it's back to tackling/stealing the ball away!


It's simple enough to play. All you need is 4 macros.


Macro: Attack
Try to steal the ball from a player.

/script if(GetRaidTargetIndex("target")==2) and CheckInteractDistance("target",3) and (random(20) > 18) then SetRaidTarget("target", 0);SetRaidTarget("player",2) end

You need to be rather close to the target and have the player with the ball selected. Every attack/click of the macro has a chance to steal the ball. You may have to click multiple times to steal it.


Macro: Pass
Clear the ball, and mark a player to who you passed the ball.

/script if(GetRaidTargetIndex("player")==2) and CheckInteractDistance("target",1) and (random(10) > 5) then SetRaidTarget("target", 1);SetRaidTarget("player",0) end

There is a distance limit, but it's fairly large. Also, your pass may fail, so you may be forced to try again. This factor was included to give actions a certain random speed.

Macro: Accept
If you're marked for a pass, then this macro will have you receive/accept the ball.

/script if(GetRaidTargetIndex("player")==1) then SetRaidTarget("player", 2) end

There is no limit, in either time or distance. You only need to be marked as the target of the pass, so you can accept it quickly.

Macro: Intercept
By targeting the player, marked for the pass, you can intercept the ball if you're quicker in responding than the target.

/script if(GetRaidTargetIndex("target")==1) and CheckInteractDistance("target",2) and (random(10) > 5) then SetRaidTarget("target", 0);SetRaidTarget("player",2) end

You need to be reasonably close to the target, and not every intercept will succeed so you may have to try multiple times.

Optional Macro: the bad tackle
When force doesn't work, you haven't used enough. Risk being marked for a foul, or injuring the opposing player.. whether they have the ball or not. But if they do have the ball, you also have a chance on stealing it.

/script if(CheckInteractDistance("target",3) and (random(10) > 7)) then if(GetRaidTargetIndex("target")==2) then SetRaidTarget("target", 8  );SetRaidTarget("player",2) else SetRaidTarget("player",7);SendChatMessage("*** Foul" , "RAID") end end



Referee macro: Pause game

Summon the ball to your hand and call for a break.

/script SetRaidTarget("player",2) /rw **Pause**

Referee macro: Clear icons from a player

/script SetRaidTarget("target",0)



Crappily programmed by yours truly.
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[OUTDATED] Public discussion / Re: Lost Stories from Morbrish Order.
« Last post by Hefaistion on August 19, 2014, 12:30:01 PM »
Wooow this is cool. Great times :)
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[OUTDATED] Public discussion / Re: Lost Stories from Morbrish Order.
« Last post by Inca on June 05, 2014, 12:53:06 PM »
OH MY GOD MAN... Maggnus sent me this page, I have no idea how he found it. This is so precious! Long time to see Inca :)

DANGOOOOON!  Glad your enjoying the hit of nostalgia. The precious times! :D
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