I'm making this log (or guide, however you want to see it) as an exercise to collect my own thoughts and findings on the fury spec. After 10 years of healing raids and pvp, and dabbling in tanking for a few years, it's the first time I'm picking up DPS in casual earnest. I really enjoy the Fury spec at the moment, simply because I love the brutal and active playstyle.1. Some groundwork
Just to get something solid, I made a spreadsheet with the damage for each ability, with respect to weapon damage and normalized per global cooldown spent to generate this damage.
This yields abstract numbers that should be valid regardless of level, weapon, haste, crit or gear in general. The utility of abilities (which are affected by gear) are handled later.
The normalization brings Bladestorm in line and shows Rampage's damage potential without bothering with the 2s spread of it.https://docs.google.com/spreadsheets/d/1OrFvidOMT5mXrYokdk_4Ay7KI9umfNhA6qGLnV1fyn8/edit?usp=sharing
I took weapon damage as an estimation of attack power, which is bad. But since it only matters for Odyn's Fury and Dragon Roar I couldn't be bothered.1.1 A quick overview.
We can do like Icy Veins, and just list our abilities, in descending order of damage per target:
- Odyn's Fury, on 45s cooldown
- Execute, only under 20%
- Rampage, only when you have enough rage
- Raging Blow, only with Inner Rage
- Whirlwind, only on Wrecking Ball procs
- Bladestorm, on a 90s cooldown
- Dragon Roar, on a 25s
- Raging Blow, only when enraged
- Furious Slash
There! All done! Right?
There are so many cooldowns, proc-based abilities and synergies that dominate the playstyle of the Fury Spec: it seems a collection of short micro-managed rotations, depending on the situation and availability of buffs.
A few notes:
- Execution is so powerful it will dictate a new rotation for targets under 20% to maximize its potential.
- Rampage gets a high priority but its rage consumption permits some wiggle room on when it should be used to maximize its utility (enrage etc).2. Rotations2.1. Single Target, basic rotation
Assuming no particular talents, cooldowns or procs we get:
, Furious Slash, Furious Slash, Repeat!
This is our filler and weakest rotation. We try to replace Furious Slash with procs or interrupt the cycle for abilities as often as we can, but only AFTER bloodthirst. For example: if Wrecking Ball procs on the last Furious Slash, Bloodthirst would be next in line. You still give priority to Bloodthirst. Wrecking Ball can wait until Furious Slash comes up (but not too long). The goal is to replace Furious Slash as often as possible.
This gives a certain rythm, with bloodthirst punching the beat once every 3 GCDs.
An argument could be made to use Whirlwind instead of Furious Slash. I'll dig deeper on their comparison, later.
Should Bloodthirst proc Enrage then we get:
(Enrage), Raging Blow, Raging Blow
If we have enough Rage for Rampage, but aren't rage capped, then we can hold off casting it, finishing any active Enrage rotation first. Then the Rampage rotation kicks in:
, Raging Blow, Raging Blow2.2. Single Target, Inner Rage
Inner Rage complete changes the playstyle of Raging Blow, and puts it on a 4.5s cooldown, putting it right next to Bloodthirst.
> Raging Blow
, Blood thirst, Furious Slash
Furious Slash can then be replaced by any proc or better alternative when it becomes available, such as Wrecking Ball or Rampage.2.3 Multiple Targets, basic rotation
> Bloodthirst, Whirlwind, Whirlwind
Until you have enough rage to use Rampage:
> Whirlwind, Rampage, Whirlwind, Bloodthirst
At 5 targets, a straight Whirlwind (and Rampage) spam seems to be the best answer.
More refinement will follow.